How can you implement a frame rate limit in a Pygame game

 Add r Game Logic and Drawing Code: Within the game loop, add your game logic and drawing code. The call to clock.tick(frame_rate) will ensure that the game runs at the specified frame rate by pausing the loop for the appropriate amount of time.

Here’s a complete example of a simple Pygame program with a frame rate limit:

Python Code

 import pygame


# Initialize Pygame

pygame.init()


# Set up the display

screen = pygame.display.set_mode((800, 600))

pygame.display.set_caption("Frame Rate Limit Example")


# Create the Clock object

clock = pygame.time.Clock()


# Set the frame rate limit (e.g., 60 frames per second)

frame_rate = 60


# Main game loop

running = True

while running:

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            running = False


    # Fill the screen with a color (black)

    screen.fill((0, 0, 0))


    # Example game logic: Draw a white rectangle that moves across the screen

    rect_x = (pygame.time.get_ticks() // 10) % 800

    pygame.draw.rect(screen, (255, 255, 255), (rect_x, 300, 50, 50))


    # Update the display

    pygame.display.flip()


    # Limit the frame rate

    clock.tick(frame_rate)


# Clean up Pygame

pygame.quit()

Explanation:

Initialization: pygame.init() initializes Pygame, and pygame.display.set_mode() sets up the display window.

Clock Object: clock = pygame.time.Clock() creates a clock object to help manage the frame rate.

Frame Rate Limiting: clock.tick(frame_rate) limits the loop to run at the specified frame rate.

Game Loop: The main loop handles events, updates game logic, and redraws the screen. pygame.display.flip() updates the entire screen, and clock.tick(frame_rate) ensures the loop runs at the desired frame rate.

By following these steps, you can effectively control the frame rate of your Pygame application, ensuring smooth and consistent gameplay.




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